-- Basic Missile

local BULLET = {}

-- General Information
BULLET.Name = "Mortar"
BULLET.Author = "Tech"
BULLET.Description = "60mm Mortar."
BULLET.AdminOnly = false
BULLET.SuperAdminOnly = false

-- Appearance
BULLET.Model = "models/props_junk/propane_tank001a.mdl"
BULLET.Material = "phoenix_storms/gear"
BULLET.Color = nil
BULLET.Trail = nil

-- Effects / Sounds
BULLET.FireSound = {"ShockMortarShot.Single"}
BULLET.ExplosionSound = {"CannonShot5.Single","CannonShot4.Single","CannonShot2.Single","CannonShot1.Single"}
BULLET.FireEffect = nil
BULLET.ExplosionEffect = "120mmheat_effect"

-- Movement
BULLET.Speed = 80
BULLET.Gravity = 0.8
BULLET.RecoilForce = 100
BULLET.Spread = 2

-- Damage
BULLET.DamageType = "BlastDamage"
BULLET.Damage = 300
BULLET.Radius = 500
BULLET.RangeDamageMul = 0.4
BULLET.NumberOfSlices = nil
BULLET.SliceDistance = nil
BULLET.PlayerDamage = 160
BULLET.PlayerDamageRadius = 600

-- Reloading/Ammo
BULLET.Reloadtime = 1
BULLET.Ammo = 1
BULLET.AmmoReloadtime = 4

BULLET.EnergyPerShot = 1000

pewpew:AddBullet( BULLET )